Wand of Magic Missiles


Wand, uncommon


This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at sunset. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


This item is carved from reddish bone. It is warm to the touch and it emits of smell of brimstone whenever used. The missiles that come from the wand are black in color. The wand does not function as an arcane focus, but does work as a divine holy symbol. While carrying the wand, the attuned bearer suffers no harm from temperatures as high as 120 degrees Fahrenheit. This wand will not regain charges unless at least one drop of humanoid blood has been allowed to soak into its bone material within an hour of sunset. (Fiend, Religious, Temperate, Hungry)


Wand of Magic Missiles

Wrath of Hekaton Randy Randy